Monday, January 24, 2011

Next Generation/rough draft

I've often mused on the next generation of gaming hardware and what direction it might be heading, and if that direction conflicts with what I personally want with the industry and/or what I think would be good for the industry, so bear with me as I toss out a few rough ideas.

Here are a few key points to elaborate on later: 3D, physics processing, facial recognition and the emergence of actors, display paradigms, licensing, new control methods and the applications thereof, independent development and marketing, limitations of current display media/infrastructure.

Physics

First, I'll tackle physics. Ragdoll animation has been around since the late nineties. I can't quite recall when it first appeared, but it was hailed as an innovation. In a lot of ways, the implementation of physics simulation has improved the immersion of games. I'll start with the good. Half Life 2 wasn't the first, but its Source engine broke a lot of ground with physics. To this day it remains one of the few games to not only include physics but also integrate it so closely into the gameplay. Personally, the Gravity Gun may very well be my favorite weapon in any FPS. There are a few rudimentary physics puzzles that are satisfying breaks from the typical FPS action (but let's not get started on those horrid speed boat segments), and Portal takes this to an even greater level with its odd reality-warping mechanics (though I do recall a similar albeit stripped down effect in the earlier release Prey). The "Euphoria" engine gave new life to the Grand Theft Auto series, making animations of hundreds of characters smooth and believable as they fly through windshields at eighty miles per hour.

On the other hand, physics can be sloppily implemented. Take the Gamebryo engine that powers games like Oblivion and Fallout 3, for example. The graphics are detailed and beautiful (ugly faces aside), but the physics leave a lot to be desired. They are executed with some fidelity, but one must wonder why they were implemented in the first place. On one hand it makes the world seem more alive, more interactive. On the other hand, it clutters the world and makes the items that don't obey physics seem less organic, like they're nailed down. And I'm no crime scene investigator, but I don't think I've seen a single realistic death pose in a ragdoll physics enabled game. Speaking of which, in the PS3 game Demon's Souls, the bodies of slain enemies linger and flop unrealistically when approached by the player. Just by walking over a corpse, the player can kick it around like a flimsy trash bag.

Breaking the cycle

To date, consoles have usually followed a five year cycle. That is set to change now, due to a few factors. First, the economy has been sluggish worldwide. Microsoft and Sony likely wouldn't see it as wise to invest too much into research and development of new consoles when it's possible to generate more revenue with the current generation of hardware. Oddly enough, Nintendo has lead the pack here. When they designed the Wii, they used a new control scheme and cheaper, less advanced hardware to market toward a newer, wider audience. Many scoffed at this direction, but in the end the Wii outsold the Xbox 360 and PlayStation 3 by a substantial margin, whereas Microsoft and Sony's gaming divisions spent a substantial amount of time in the red. At this point in history, with development costs skyrocketing, more horsepower tends to mean less revenue. It's clear that Microsoft and Sony are taking a page from Nintendo's playbook and using new control methods to extend the life of their consoles. Sony's "Move" attempts to recreate the Nintendo Wii Remote motion sensing phenomenon and expand upon it with more accurate motion sensing and camera integration, but it's success has been limited at best. Microsoft has ventured into unknown territory with its controller-free motion sensor Kinect. Thanks to a modest half billion dollars in marketing, the Kinect has enjoyed a great deal more success than the Move. These technologies are still in their infancy, and time will tell if game developers and publishers are able to apply them to their fullest potential.

Harry Potter Evolution!

I started a (terrible) episodic fanfic about Harry Potter, from the perspective of a guy who knows next to nothing about Harry Potter. So far I've got three chapters. I post them on Facebook as I write them, and I've decided to transplant them here, where nobody will see them.

Chapter 1: The Day of Things to Come

One day Harry Potter, famished from a long day of magickery and derringdoo, craved the kinds of treats that only a charming English boy would. He whisked through the Hogwart Fridgery for some butter, for it was crucial to the snack incantation. Alack, the butter was not to be found, not in the Fridgery nor the entirety of Hogwart’s! Harry turned to Hogwart and implored, “Master Hogwart, where is the butter?” Hogwart clutched his mighty beard and began to philosophize, “Young Harry, is it not the butter you desire, or the knowledge such offered in the butter?” Harry was puzzled, perhaps even quizzled. He opened his mouth to speak, but was immediately cut off by Hogwart, “Harry, the butter and the destiny entitled to you await you in the magical forbidden forest! But you musn’t go out, for it is dangerous after midnight!” “Yes sir, Master Hogwart. I will abide by your will.” Harry responded as he started for the door. Back at his chamber of bedding, Harry grabbed his pointy wizard hat and magic wand in a defiant manner, muttering to himself, “Master Hogwart would deny me my destiny, but he will never deny me my tasty treats!” A small tear rolled down his cheek as he passed through the Griffin Door. But it was not a tear of sadness, but a tear of determination.

Chapter 2: Destiny Ascends to Victory

There was no looking back for Harry. In what seemed like an instant he was knee-deep in the middle of the magical forbidden forest. There was no butter there, but there was plenty of danger! Suddenly, a bear crept up from out of the shadows. It was a wild magic bear! The wild magic bear roared its magic roar at Harry, shooting a sparkly ball of neon purple light in his direction. With tears in his eyes, Harry leaped toward the nearest tree, narrowly avoiding the magic bear ball, which whizzed by and hit a nearby rock. The rock then turned into a magical lobster with the properties of a lobster and perhaps a rock. The lobster rushed to Harry and hopped on his shoulder and began to speak. “I am the ghost of your dead father, inside a lobster inside a rock and formerly inside a magic bear’s magic gland!” it moaned. A trillion thoughts rushed through Harry’s mind at once, but all he could manage to say was “Well MOGEY PAH!” in a decidedly non professional tone. “That’s the spirit, son! You should use magic on the magic bear, as magic is their weakness, in the same sense that non magic bears are weak against non magic things, such as bullets and ninja kicks!” replied the lobster. “That’s a bunch of hogwash!” Harry defiantly retorted. “No, that’s a bunch of HogWARTs! Besides, the bear is charging at you now.” the lobster calmly stated as the magic bear lunged menacingly at the two. In a magical fit of adventure, Harry pulls out his magic wand and utters the words “Bearitone Vanquishus!” Suddenly, the magic bear is engulfed in flames of magic and bees. “You did it son, I am so proud of you!” replied the lobster which had previously been a rock. “My time here is short but know that I believe in you and also vampires are coming so you should probably do something! Goodbye!” the lobster uttered as it reverted back to a decidedly non lobster-like rock. “This is too much!” Harry exclaimed, tears rolling down his vaguely magical cheeks. Between sobs Harry caught wind of rustling in the trees. The moon was full. Also, there were vampires. Harry composed himself and braced for inevitable fracas.

Chapter 3: Twilight of the Vanities

Harry gazed at the glass flimsily clutched in his hand. The ice had begun melting long ago, and gave way to an amber slush. A slush that reflected the neon sign behind it and the empty, shattered soul in front of it. “I need another drink.” Harry muttered to the bartender. “I think you’ve had enough.” the bartender slyly retorted. Set off in a fit of drunken rage, Harry grabbed the bartender by the collar and fumed “I’ll TELL you when I’ve had enough!” This caught the attention of the bouncer a the door, who rushed in and grabbed Harry by the back of the neck. “Calm down hotshot, lest I eighty-six your ass!” the bouncer warned. “You’ve no idea who you are trifling with!” Harry retorted, with tears of dismemberment twinkling down his face. “All right, English Dandy,” the bouncer exclaimed “to the alley with you!” He then proceeded to drag Harry by the ankle out of the bar and beat him senseless.
Suddenly, Ron Weasley awoke from his bed. “That was all just a dream... what a relief!” “‘twas no ordinary dream, my boy” retorted Dumbledore, who was laying right next to Ron in the bed. “‘tis a magical Danger Dream! It means that young Harry Potter is in trouble!” “Gee whiz! We’d better help him out!” said Ron. “I am one step ahead of you, young Weasley! Grab your flame thrower, I shall summon Matilda!” Ron crawled under the bed and produced a large aluminium case, and Dumbledore grabbed a large wooden chest from the closet emblazoned with the name “Matilda”. As Ron opened up the case andbegan to assemble his flame thrower, Dumbledore uttered a light incantation at the chest, which magically opened in response. He reached in and pulled out a gold plated chainsaw. “Matilda is ready! Come, we must part from the safety of Hogwart’s before the Griffin Door closes for good! Harry’s life is at stake!”

The Return of Blog

Long time since posting, mostly posting my autistic musings on Facebook. But for the two of you reading this, I have a few thoughts I want to post here in the near future.

Thursday, September 16, 2010

Final Fantasy XIII

Gamefly'd it. Mailed it back the next day. I honestly can't say I've ever been this insulted and disappointed by a game in a long time, perhaps ever. This is coming from a guy who paid full price for Too Human, beat it, and had no regrets about it.

I honestly don't think I'll be buying another Square Enix game unless something drastic changes..

Monday, May 24, 2010

Wacky Wikis

In a world where nothing is what it seems, all he wanted was a reference list of key variables, what he got was more than he bargained for. This summer, be a part of the action, with Steven Seagal, Johnny Derp, Shia Lebouf, Jean Claude Van Damme, and introducing sexy butt and gay thumbs. Fools Internet where Angels dare not Tread

This film is not yet rated

Tuesday, April 20, 2010

Marvel vs Capcom 3!

Slowtaku

FUCK YEAH!

Dante and Deadpool strongly hinted at, which is awesome, along with Super Skull Man or some lameness.

Frank West hinted at too. Hope he's better than his estranged cousin Hank East who was in Tatsunoko.

Instead of a bunch of Fantastic 4 villains, how about, I dunno, the Fantastic 4? Hell, just color Dhalsim blue and you're halfway there.

But this is the best news in a long while. Hard to top it.

4 words: Top Tier Squirrel Girl

Also, I'm half expecting Solid Snake to make a guest appearance. He seems to be doing a lot of that lately.

Tuesday, April 6, 2010

Right about now

The funk soul brother

Wednesday, January 27, 2010

iPad

I never had an interest in tablet PCs since their inception a decade ago but suddenly I am all for it! Also, I am a massive tool!

Seriously? iPad?

Sounds like something in that grocery aisle I always skip...

Thursday, January 14, 2010

No posts in a while

Kali > you

Thursday, November 5, 2009

Band Hero!

Games Pot

Silly Activision and their shenanigans. Silly rock stars and their letigious ignorance.

No Doubt reportedly took exception in its suit with having individual band members perform other artists' songs, particularly those that include suggestive lyrics such as The Rolling Stones' "Honky Tonk Woman."

"While No Doubt are avid fans of the Rolling Stones and even have performed in concerts with the Rolling Stones, the Character Manipulation Feature results in an unauthorized performance by the Gwen Stefani avatar in a male voice boasting about having sex with prostitutes," the suit states.

I want to buy this game JUST FOR THAT.

Monday, October 26, 2009

Post 171

I think we should train children to think that completely innocuous words are profane.

Like, kids will start saying "chair" and "rhombus" and "chrysanthemum" around their friends because they think they're being cool and rebellious.

Monday, September 28, 2009

You know what would be funny?

Clown feces. Yup. Clown feces.

Wednesday, September 9, 2009

Happy 10th birthday, Dreamcast!


The little console that could, but didn't.

Rest in Peace

Thursday, August 20, 2009

Robots evolve and learn to lie

Nerdular Nerdence Online
The experiment involved 1,000 robots divided into 10 different groups. Each robot had a sensor, a blue light, and its own 264-bit binary code "genome" that governed how it reacted to different stimuli. The first generation robots were programmed to turn the light on when they found the good resource, helping the other robots in the group find it.

The robots got higher marks for finding and sitting on the good resource, and negative points for hanging around the poisoned resource. The 200 highest-scoring genomes were then randomly "mated" and mutated to produce a new generation of programming. Within nine generations, the robots became excellent at finding the positive resource, and communicating with each other to direct other robots to the good resource.

However, there was a catch. A limited amount of access to the good resource meant that not every robot could benefit when it was found, and overcrowding could drive away the robot that originally found it.

After 500 generations, 60 percent of the robots had evolved to keep their light off when they found the good resource, hogging it all for themselves. Even more telling, a third of the robots evolved to actually look for the liars by developing an aversion to the light; the exact opposite of their original programming!

Kind of scary. Kind of awesome

Thursday, August 6, 2009

Word of the Day

Phagocyte

Phagocytes are the white blood cells that protect the body by ingesting (phagocytosing) harmful foreign particles, bacteria and dead or dying cells. They are essential for fighting infections, and for subsequent immunity.

Monday, August 3, 2009

Tuck

Fwilight

Monday, July 20, 2009

Word of the Day

smeg⋅ma
/ˈsmɛgmə/ [smeg-muh]
–noun
a thick, cheeselike, sebaceous secretion that collects beneath the foreskin or around the clitoris.

Thursday, July 9, 2009

Monday, July 6, 2009

The world must know of this

So what would hapen if you used a cat's face as a template for create-a-boxer in Fight Night? Slowtaku found out.

Russian cruise company offers up chance to kill pirates

This isn't a video game.

(though maybe it should be)

courtesy of Al Gore's ass (does that explain the terrible grammar?):

A Russian cruise business now turns the tables around and [allows] loads of Russians to hunt down pirates before the coast of Somalia, the most dangerous waterway in the world.

[This] business idea is simple: His cruise ship is the bait for the pirates. If the real pirates try to board the seemingly harmless ship, they experience a surprise. Instead [of] defenseless merchant sailors they are confronted with Russian tourists armed to the teeth. A macabre tourist fun. I need to remember that tagline, it is stupid awesome

The route goes from Djibouti to Mombasa in Kenya. The ship sails as close to the Somali coast as possible with a speed of only five nautical miles. The tourists can buy and use weapons according to their wishes and budget.

A gun-type AK-47 can be rented for $ 9 a day by the Russian passengers on board. 100 rounds of ammunition cost $ 12. A grenade launcher costs $ 175 a day. This rent includes three grenades. The use of one of the railing mounted machine guns should cost $ 475.
Sign me up.